๐Ÿท๏ธ Item Editing

Name and Lore

Renaming

Use /itemname to edit an item's name. Hex colours work with the format {#XXXXXX}

Lore

Use /itemlore to edit an item's lore. You can use this command to add new lines, remove lines, and edit existing lines. Hex colours work with the format {#XXXXXX}

Vanilla Enchantments

To apply vanilla enchantments to items, including above vanilla levels, use /enchant <enchantment> <level> while holding the item.

Custom Enchantments

Custom enchantments from the AdvancedEnchantments plugin can be applied to items with the /ae enchant command. Note that we use very few of these enchants these days.

Most custom enchants are custom-written and have no easy way to apply to different items. If you have a valid case where you want to apply one of these enchants to an item, contact Dakota.

Edit Item Command

The /edititem command is a generalized command for editing a lot of the "invisible" and custom (i.e. not name, lore, or enchantments) values for an item. This command applies to the item held in your hand.

Item Meta

/edititem meta will show the custom meta data on the item.
/edititem fullmeta will show the full meta data on the item.
/edititem setmeta <type> <name> <value> can be used to set the custom meta value on the item.
/edititem delmeta <name> can be used to clear a meta tag on the item.

Hide Attributes

/edititem hide <all/attributes/dye/enchants/extra/potion/tooltip/unbreakable> can be used to hide additional lore on an item (such as the When in Main Hand... on a sword) to give them a more clean look.

Item Attributes

Item attributes can be used to apply cool modifier to items, such as changing your scale while holding/wearing the item, increasing the range or damage of an item, etc.

Attributes have 3 components:

  • The attribute type: The attribute that is being altered
  • The attribute value: The modifier of the attribute, i.e. how much this attribute is being changed by. This can be either an absolute value, by providing just a number, or a relative value, such as +100%, to double the attribute, by providing a multiplicative value (e.g. 2x for +100%, 0.5x for -50%.)
  • The attribute slot group: Defines when this attribute is applied. For example, when the item is held, worn, in the offhand, etc.

Attributes can be applied with the /edititem setattribute <attribute> <value> <slot group> command. The attribute and slot group arguments should have tab completion for all valid values.

See the Minecraft Wiki page for full details on attributes.

Miscellaneous

/edititem colour <0-255> <0-255> <0-255> sets the colour of leather armour and potions, using RGB values.
/edititem durability <number> sets the durability value of an item.
/edititem glow to make an item glow without being enchanted.
/edititem material <item> transforms the item to the given item type, preserving all other data on the item.
/edititem unbreakable makes the item unbreakable
/edititem untrim removes armour trims from the item