๐ช WorldEdit Tips And Tricks
Some useful tips and tricks for using WorldEdit.
These are a few commands and arguments that we often find useful. Check out the FAWE Documentation for a lot more info.
Clipboard Tips (cut/copy/paste)
- There are some useful flags:
-ato not paste air blocks-ewhen cutting/copying/pasting to include entities-swhen pasting to update your selection to the bounds of the paste.
- Clipboard transforms
- Use
//rotate <angle>to rotate your clipbboard - Use
//flip [<direction>]to flip your clipboard. Useful for mirroring or flipping upside-down. - If you've transformed your clipboard, you can still paste the originally copied selection with
//place
- Use
Replacing Slabs, Stairs, and other Directional Blocks
You can replace any type of direction block, like slabs and stairs, while keeping the orientation and shape, by using a ^ to indicate that direction should be preserved.
For example: //replace stone_stairs ^stone_stairs
This also preserves block data like powered state, water logging, etc.
Patterns
You may have used simple patterns before, by specifying more than one block (e.g. //set stone,cobblestone). There are a few ways to get some more control over these patterns, and make them look better.
You can set the ratios of blocks in your pattern using percentages, such as:
//set 80%stone,20%cobbbelstone
Advanced patterns can take arguments using square brackets. There are a lot of these patterns, here are some useful ones:
#linear[<blocks>]will repeat the given blocks- Different randomization methods:
#simplex[<scale>][<blocks>],#perlin[<scale>][<blocks>],#voroni[<scale>][<blocks>],#rmf[<scale>][<blocks>]- These change how blocks are randomized, and can be very useful for creating more "natural"/chunky/blobby looking randomized patterns.
#biome[<biome>]to set the biome
View more info on patterns here.