๐Ÿช“ WorldEdit Tips And Tricks

Some useful tips and tricks for using WorldEdit.

These are a few commands and arguments that we often find useful. Check out the FAWE Documentation for a lot more info.

Clipboard Tips (cut/copy/paste)

  • There are some useful flags:
    • -a to not paste air blocks
    • -e when cutting/copying/pasting to include entities
    • -s when pasting to update your selection to the bounds of the paste.
  • Clipboard transforms
    • Use //rotate <angle> to rotate your clipbboard
    • Use //flip [<direction>] to flip your clipboard. Useful for mirroring or flipping upside-down.
    • If you've transformed your clipboard, you can still paste the originally copied selection with //place

Replacing Slabs, Stairs, and other Directional Blocks

You can replace any type of direction block, like slabs and stairs, while keeping the orientation and shape, by using a ^ to indicate that direction should be preserved.

For example: //replace stone_stairs ^stone_stairs

This also preserves block data like powered state, water logging, etc.

Patterns

You may have used simple patterns before, by specifying more than one block (e.g. //set stone,cobblestone). There are a few ways to get some more control over these patterns, and make them look better.

You can set the ratios of blocks in your pattern using percentages, such as:
//set 80%stone,20%cobbbelstone

Advanced patterns can take arguments using square brackets. There are a lot of these patterns, here are some useful ones:

  • #linear[<blocks>] will repeat the given blocks
  • Different randomization methods:
    • #simplex[<scale>][<blocks>], #perlin[<scale>][<blocks>] , #voroni[<scale>][<blocks>], #rmf[<scale>][<blocks>]
    • These change how blocks are randomized, and can be very useful for creating more "natural"/chunky/blobby looking randomized patterns.
  • #biome[<biome>] to set the biome

View more info on patterns here.