โš”๏ธ Registering GGRTP Spawn Locations

Random teleports (GGRTP) inside the Gank & Goon Zone are populated from a list of registered coordinates. This walkthrough details how to add, manage, and test GGRTP coordinates for an Era.

Plugins & Tools Used

  • Gank & Goon Random Teleport: Skript command /ggrtpadmin
  • Configuration File: /plugins/Skript/scripts/raid/config/ggrtp.yml

Step 1: Finding a Spawn Point

  1. Teleport or fly to the Gank & Goon Zone.
  2. Stand on the exact block and face the direction you want players to land and look towards when they teleport.

Step 2: Registering the Spawn Coordinate

  1. Run the command:
    /ggrtpadmin add [era]
    • Example: /ggrtpadmin add era2
    • Note: If you omit the [era] argument, it defaults to the current active era.
  2. The script will automatically:
    • Generate a random UUID to act as the coordinate's unique ID.
    • Save your current X, Y, Z, Pitch, Yaw, and World coordinates to the configuration.
    • Automatically reload the active GGRTP configuration if you added it to the current active era.

Step 3: Verifying the Configuration File

Confirm that the coordinates are saved in the YAML configuration:

  1. Open /plugins/Skript/scripts/raid/config/ggrtp.yml.
  2. Locate the era section (e.g. eras.era2.locations).
  3. Verify that the generated UUID entry contains the correct coordinates.

Step 4: Listing Registered Spawn Points

To see all registered teleport coordinates and their coordinates for an era:
/ggrtpadmin list [era]

  • Example: /ggrtpadmin list era2
  • Output lists: Location IDs (UUIDs) and coordinates.

Step 5: Testing the Random Teleport

To verify that players can land on the new spawn point:

  1. Run the test command to teleport yourself (or a staff member):
    /ggrtpadmin rtp <player>
  2. Verify that you land at the newly configured spawn coordinates.

Step 6: Removing coordinates

If a spawn point is no longer safe or needed:

  • Remove a Single Coordinate:
    /ggrtpadmin remove [era] <id>
    • Example: /ggrtpadmin remove era2 a9f8e4c2-7b1d...
    • Note: You can omit the [era] argument if removing from the current active era.
  • Clear All Coordinates:
    /ggrtpadmin clear [era]
    • Example: /ggrtpadmin clear era2 (deletes all spawn locations for era2)

[!WARNING]
Teleporting players into walls or void zones will lead to player death and support issues. Always check coordinates, pitches, and yaws using /ggrtpadmin list and manually inspect the landing sites.